the origin is done using the regular sprite editor's origin property (just like how you normally set up the origin of your sprites in GM) since my script creates the buffer using that sprites property at beginning. The morph_translation mostly works for calling right before the morph_create().
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Is it possible to change x and y origin point of morph_draw_sprite()?
i tried morph_draw_sprite_ext(),morph_translation(),morph_create()
but nothing seems to work...
image_angle will rotate at top left.
rotation inside morph_draw_sprite_ext() will rotate from top left
Origin stays at top left.
even in the provided Demo MORPH.yyz.
the origin is done using the regular sprite editor's origin property (just like how you normally set up the origin of your sprites in GM) since my script creates the buffer using that sprites property at beginning. The morph_translation mostly works for calling right before the morph_create().
Nice shaders! This is strangely soothing!!!
This is the best kind of asset -- both the graphics and code are most elegant. d(^^)