MORPH!
A downloadable Game Maker Asset
Introducing MORPH!
A Game Maker Asset that provides a heavy shader that can perform most of your shift-shape animation using an abundance of commands.
With this asset, you can change the way your images appear. From inflating and fading, to squishing and swirling. It is as similar and simple as programming GMS's particle functions. A way to create and customize!
You can apply these effects using special drawing commands that work for sprites, texts, and even surfaces!
This shader is mostly for those who have no knowledge of making shaders but need an easier way to create the amazing effects they want.
Download
Install instructions
Once downloaded, open Game Maker Studio 2, click Open, and select this file to load it up. Thanks for downloading! :)
Comments
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Is it possible to change x and y origin point of morph_draw_sprite()?
i tried morph_draw_sprite_ext(),morph_translation(),morph_create()
but nothing seems to work...
image_angle will rotate at top left.
rotation inside morph_draw_sprite_ext() will rotate from top left
Origin stays at top left.
even in the provided Demo MORPH.yyz.
the origin is done using the regular sprite editor's origin property (just like how you normally set up the origin of your sprites in GM) since my script creates the buffer using that sprites property at beginning. The morph_translation mostly works for calling right before the morph_create().
Nice shaders! This is strangely soothing!!!
This is the best kind of asset -- both the graphics and code are most elegant. d(^^)